Their customers, however, enjoy much more mobility. Players can change locations and can only move in pre-selected locations within the game. So, we decided to go for a 2D environment within the game. The game is part of a series, and due to the goal of the series, we wanted players to focus on the game’s management and business decision-making side. As we brainstormed, it quickly became evident to me that this was going to take longer than we anticipated. To succeed, players must grow their business by making smart decisions based on weather and economic conditions, customer preference, unexpected occurrences, and stock cost/availability.ĭeveloping a User Interface that would fit the game was tough. ![]() Then, armed with a single food cart, they pick a location where they intend to start their business. Players begin by choosing a capital city to play in. ![]() The goal is for players to fulfill their entrepreneurial dreams by building a successful food truck company that sells burgers and drinks. To give you a little perspective, the game is a single & multiplayer, turn-based food truck simulation game. So, my team and I have been working on a business simulation game and I thought to share with the community, some of the challenges we've faced in developing a User Interface that works for the game, and how we tackled them.
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